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Death from above fallout 4
Death from above fallout 4









death from above fallout 4

You may stumble across a new sidequest, a diversion that takes several hours, or it may just be a self-contained place with its own sad or strange story to tell, the details of the long dead spelled out through environmental details and hacked computer logs. "That's the beauty of Bethesda's approach to sandbox design," says Whitehead. A crumbling high school with heads on pikes outside? I bet there's great loot in there! Practically tripping over new discoveries like this, I feel like a kid on Easter whose parents are bad at hiding the candy."įallout's vast scope and sprawling sandboxes have been a huge feature of the appeal of the Bethesda reboots, and there's some debate over whether or not this is definably the 'Biggest Fallout Ever', but for Eurogamer's Dan Whitehead, who echoes IGN's praise of the sheer density of the world, it's not necessarily size that matters. "An abandoned comic book publisher office? How can I not explore it? Boston's famous Fenway Park? Gotta see what's become of that. "I found it difficult to complete even the most basic point-A-to-point-B task without being sidetracked at least twice by enticing detours," writes Stapleton, encompassing a mechanic which any Fallout player will know well. A big fan of Fallout's world already, Stapleton found himself totally immersed in the environs of Massachusetts for 55 hours before putting pen to paper, but figures that the vast world probably still has at least double that to offer him post-review.Įxtensive crafting plays an important part in survival, with weapon customisation offering many solutions to every violent question.

death from above fallout 4

IGN's 9.5 review is up there with the highest scores, with Dan Stapleton barely able to pull himself away from the game for long enough to record his thoughts. That's not to say that there aren't some issues - glitches and technical peccadilloes are mentioned in almost every review - but there's more than enough of the joy of exploration, discovery and emergent narrative to be found in the surrounds of post-apocalypse Boston to bring Fallout 4 a very healthy Metacritic rating of 89 per cent at the time of writing. Given that Bethesda's opulent RPGs can be a little rough round the edges at launch, there was perhaps some justification to the trepidation, but thankfully glowing review scores have largely put paid to any fears about game breaking bugs surviving the nuclear winter. Often, that's a big red flag for reviewers, sometimes signalling the presence of a game either so bad or so broken that a publisher doesn't want the public getting wind of it in time to cancel pre-orders, or hopes that customers will be at the checkout before they've read the morning's games press.

death from above fallout 4

Fallout 4's review embargo lifted yesterday lunchtime, the day before the game released officially in stores and unlocked on Steam.











Death from above fallout 4